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Playing cards have been with us since the 14th century, when they first entered popular culture. Over the centuries packs of cards, in all shapes and sizes, have been used for games, gambling, education, conjuring, advertising, fortune telling, political messages or the portrayal of national or ethnic identity. All over the world, whatever language is spoken, their significance is universal. Their popularity is also due to the imaginative artwork and graphic design which is sometimes overlooked, and the “then & now” of how things have changed.

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Korea

6 Articles

The game of Hanafunda was introduced into Korea by the Japanese and modified somewhat by the Koreans.

Korea

The game of Hanafunda was introduced into Korea by the Japanese and modified somewhat by the Koreans.

Korea

Seoul Tower Hwatu

This special ‘Hwatu’ card set has all the traditional 48 flower cards given a modern graphic treatment.

Seoul Tower Hwatu

Girls’ Generation

“Girls’ Generation” (Korean: 소녀시대; Sonyeo Shidae) is a nine-member South Korean pop girl group formed by S.M. Entertainment in 2007.

Girls’ Generation

Adventures in Korea

Each card has a colour drawing of a Korean building, museum or tourist attraction with a brief description and details of how to get there.

Adventures in Korea

Hwatu

Hwatu - Korean Flower Cards. The cards are printed on thick, red plastic, instead of the laminated board (with turnover edges), used in Japan.

Hwatu

Korea

The game of Hanafunda was introduced into Korea by the Japanese and modified somewhat by the Koreans.

Korea