Animal Grab

Published January 31, 2011 Updated September 20, 2024

Animal Grab card game by Thomas De La Rue & Co., 110 Bunhill Row, London..

1893 United KingdomNature & EnvironmentDe la RueGibsons GamesCard Games
Animal Grab card game box, c.1900

An Interesting and Amusing Round Game published by Thos De La Rue & Co., early 1900s

“Animal Grab” is a variant of “Snap” which involves calling animal or bird cries instead of the word “Snap!” making it a fast & noisy game. This Victorian edition by Thomas De La Rue contains 52 full-colour cards + rules leaflet inside a telescopic box. The winner is the player who wins - or grabs - all the cards.

Right: box from Animal Grab card game by Thomas De La Rue & Co, London, c.1900.

Long before our awareness of endangered species or environmental activism became topical issues, these Victorian playing cards for children foster awareness of farmyard and countryside animals, inviting players to mimic the animals' characteristic calls.   See the rules

Animal Grab card game by Thomas De La Rue & Co., 110 Bunhill Row, London, c.1900 Animal Grab card game by Thomas De La Rue & Co., 110 Bunhill Row, London, c.1900 Animal Grab card game back, c.1900

Above: cards from Animal Grab game by Thomas De La Rue & Co., 110 Bunhill Row, London. The game was registered in 1893. It was later distributed by HP Gibson & Sons.

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By Simon Wintle

Spain • Member since February 01, 1996 • Contact

I am the founder of The World of Playing Cards (est. 1996), a website dedicated to the history, artistry and cultural significance of playing cards and tarot. Over the years I have researched various areas of the subject, acquired and traded collections and contributed as a committee member of the IPCS and graphics editor of The Playing-Card journal. Having lived in Chile, England, Wales, and now Spain, these experiences have shaped my work and passion for playing cards. Amongst my achievements is producing a limited-edition replica of a 17th-century English pack using woodblocks and stencils—a labour of love. Today, the World of Playing Cards is a global collaborative project, with my son Adam serving as the technical driving force behind its development. His innovative efforts have helped shape the site into the thriving hub it is today. You are warmly invited to become a contributor and share your enthusiasm.

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