Panko

Published May 15, 2021 Updated June 22, 2022

Panko (Votes for Women) suffragette card game published by Peter Gurney Ltd, c.1912.

1912 United KingdomPoliticalE.T. ReedPeter GurneyCard Games

PANKO or Votes for Women, the great card game of Suffragist v. Anti-Suffragist activists with illustrations by Edward Tennyson Reed of “Punch” magazine, published by Peter Gurney Ltd., named after the leader of the British suffrage movement, Emmeline Pankhurst (1858-1928).

There are four Suffragist suits and four Anti-Suffragist suits, each consisting of six identical cards except the “Turn ‘Em Out” and “Anti-Suffrage” suits which have 6 different cards. Players exchange cards and try to collect a complete suit. See the Rules

There were 2 editions of the game, the first having no red or green numbers. This was eventually corrected as it was not easy for the players to distinguish quickly what they had in their hand. This must have slowed it down and defeated the frantic speed needed for it to be fun to play. First published in c.1910.

Panko (Votes for Women) card game published by Peter Gurney Ltd, 1912 Panko (Votes for Women) card game published by Peter Gurney Ltd, 1912

Above: Panko (Votes for Women) card game published by Peter Gurney Ltd., 2 Breams Buildings, London E.C. 48 cards + rules in box. First published in c.1910.

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By Rex Pitts (1940-2021)

United Kingdom • Member since January 30, 2009

Rex's main interest was in card games, because, he said, they were cheap and easy to get hold of in his early days of collecting. He is well known for his extensive knowledge of Pepys games and his book is on the bookshelves of many. His other interest was non-standard playing cards. He also had collections of sheet music, music CDs, models of London buses, London Transport timetables and maps and other objects that intrigued him.

Rex had a chequered career at school. He was expelled twice, on one occasion for smoking! Despite this he trained as a radio engineer and worked for the BBC in the World Service. Later he moved into sales and worked for a firm that made all kinds of packaging, a job he enjoyed until his retirement. He became an expert on boxes and would always investigate those that held his cards. He could always recognize a box made for Pepys, which were the same as those of Alf Cooke’s Universal Playing Card Company, who printed the card games. This interest changed into an ability to make and mend boxes, which he did with great dexterity. He loved this kind of handicraft work.

His dexterity of hand and eye soon led to his making card games of his own design. He spent hours and hours carefully cutting them out and colouring them by hand.

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