Snap
Snap, the Old Original Game, has captured the imaginations of children for over a century!
Snap card game with designs by John Tenniel (1820-1914)
The Old Original Game of Snap, first published by John Jaques & Son Ltd in 1866, was a family card game described on the box as sixty-four cards of Grotesque Characters. Beautiful, Printed in Colours. The social satire illustrations, which were at the heart of children's enjoyment during the later Victorian era, were produced by John Tenniel (1820-1914), the illustrator and political cartoonist whose work was prominent during the second half of the 19th century. Tenniel also designed the similarly grotesque cartoons for Jaques' Happy Families game and drew a series of illustrations for Alice in Wonderland which were adapted for a card game published by De la Rue in c.1898.
Snap is a matching game, often played with custom decks specifically designed for the game but ordinary playing cards can be used. The game of Snap is a part of every person's childhood memories. The earlier sets were hand coloured and had square corners and plain backs [see example]. The game was very popular and has seen many editions over the years. It is still published today by Jaques of London.


Above: cards from Jaques & Son Snap card game, c.1910 edition, square corners. John Tenniel (1820-1914), who designed the cards, had joined the staff of Punch magazine in 1851 and contributed over 2000 cartoons. He also illustrated numerous books. His fantastic characters on the fast paced game of Snap have captured the imaginations of children for over a century! He was knighted in 1893.
Above: cards from Jaques & Son Snap card game c.1920 edition with only 8 families, 32 cards. The cards have rounded corners.
By Simon Wintle
Spain • Member since February 01, 1996 • Contact
I am the founder of The World of Playing Cards (est. 1996), a website dedicated to the history, artistry and cultural significance of playing cards and tarot. Over the years I have researched various areas of the subject, acquired and traded collections and contributed as a committee member of the IPCS and graphics editor of The Playing-Card journal. Having lived in Chile, England, Wales, and now Spain, these experiences have shaped my work and passion for playing cards. Amongst my achievements is producing a limited-edition replica of a 17th-century English pack using woodblocks and stencils—a labour of love. Today, the World of Playing Cards is a global collaborative project, with my son Adam serving as the technical driving force behind its development. His innovative efforts have helped shape the site into the thriving hub it is today. You are warmly invited to become a contributor and share your enthusiasm.
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